Where is perplexing pool




















Sublevel 6 is the final floor, filled with electrical bugs and gadgets. Use the Yellow Pikmin to knock these obstructions down, then leave the dead bugs to attract the large Bread Bug.

Once it grabs something, put all the Pikmin into hauling the object back to the pod, dragging the large Bread Bug along, as it will get damaged severely from being lifted towards the pod. Repeat the process once more to defeat the large Bread Bug for the treasure it holds! Note that if it successfully drags an object back to it's hole, it will be healed of any damage it had received to that point. Find the four treasures in the area and head for the surface! Head East from the landing site, skirting the water to reach a small bridge going through a pond.

Throw all the Yellow Pikmin onto the trough to the left of the bridge, then send one Space Captain up the bridge while in control of the Yellow Pikmin, making them follow.

Set them to building the bridge, then switch to the other Space Captain to put the remaining Pikmin into this trough, take control of them, and then lead them down to the same area. Once the Yellow Pikmin finish the bridge, get them to knock down the electrical gate Ultra Spicy Spray can really help get the gate down in a hurry , and then all can pass through the gate to find a pond.

Send the Blue Pikmin into the water to break the rock to drain the pond, then gather all the Pikmin together to enter the cave! Sublevel 1 of the Shower Room starts the Space Captains out against electrical barriers Yellow Pikmin handle these , water enemies Blue Pikmin handle these , belly-flopping frogs clear out Pikmin from underneath when he hops, throw Pikmin onto his back when on the ground , and falling rocks steer clear of these as they fall.

After all the battling, grab the single treasure and head down to the next area. The second Sublevel offers a new enemy; a jellyfish that will ingest Pikmin! Throw a lot of Pikmin onto this creature knocking it to the ground so it can be swarmed quickly. Deal with the other enemy threats poisonous emitters, falling rocks, and Bulblaxes , then harvest the deceased as well as the two treasures before jumping down the hole to the area below.

Sublevel 3 has a lot more Jellyfish and other enemies that have been encounter in previous Sublevels, so beat them silly and collect all three treasures one of which a jellyfish possesses as the team advances to the next Sublevel. The fourth Sublevel is a maze of pipes, coupled with one little treasure and some Pikmin making flowers an excellent opportunity to gain back some lost Pikmin numbers from the Red, Blue, or Yellow family. It is a nice break to have no enemies to contend with though, so enjoy the break and then move on.

Sublevel 5 has an old foe to blow the blossoms right off of the Pikmin; the flying beasts that use blasts of air to knock down Pikmin and blossoms alike. Also to watch out for are more Bulblaxes, belly-flopping frogs, and flame throwing beasts Red Pikmin take these on without a problem as well as fire spouts more Red Pikmin action. Three treasures to collect, though one of them requires 20 Blue Pikmin to get as it rests in water, making other Pikmin unavailable to haul it out.

The sixth Sublevel will also bring another old foe out to play; the spider. Match Pikmin color to Spider color to avoid having an elemental mismatch purple spiders are actually Poisonous though , and also run away from the Spider carrying a Bomb as it will decimate the troops if they are in the blast area.

Three treasures are spread through out the level, so battle Spiders and Bulblaxes small and large to finish the floor off. Sublevel 7 is the final floor, so bust down gates to go battle with a gigantic slug! To beat this big baddie, throw Pikmin onto it's tail, beating him until he shakes them off, then run around him, baiting him into using his tongue attack, slowing him enough that Olimar can lob more Pikmin onto his tail.

An alternate strategy is to let him feast upon White Pikmin, as those will poison him, killing him off pretty quickly. Collect his treasure to increase your whistles range and then head for the surface.

Select around 70 Blue Pikmin only, as the next cave is only accessible for those who can traverse water ruling out the other types.

Head north along the shoreline, cutting into the water to batter down a gate. Pass through the opening, turning northeast to bypass the assorted enemies to reach the entrance to the Submerged Castle! Due to all the water on the way and in the castle, they could not survive, so to get by these obstacles, the Space Captains will need to collect small offspring of the Bulbmin with the leaf sticking out of it's back they can handle any elemental challenge.

Sublevel 1 is a heavy fire floor, so try to avoid the fiery deaths the enemies and fire spouts offer while carefully attacking them between fire blasts.

Remember to whistle whenever a Pikmin catches fire, as this will put them out. Eliminate Fire Spouts first, as they are weak to group attacks, then the flame throwing enemies, and then go after the large, fiery Bulbmin draw it into water and pummel it before grabbing the three treasures one of which the fiery Bulbmin held.

However, you will also have to contend with an unbeatable creature if you dally too long in any Sublevel, so just avoid the rolling menace and go down to the next area.

The second Sublevel will have a few enemies and gates, but the first priority for Olimar is to get some mini-Bulbmines to work for him by defeating their mother. With these guys added to the team, they can start handling all the elemental battling duties. Make use of all the creatures in the Space Captains command, defeating Bulbmines and Spiders while grabbing the three treasures the Leaf Bulbmin holds one of these. Sublevel 3 has electrical barriers in addition to enemies, so take those down with the mini-Bulbmines also look for another refill spot of them from a mother Leaf Bulbmin.

Work methodically through the cave, clearing out enemy threats and collecting three treasures beat the blowhard enemies to find one , all the while dodging the nasty roller enemy to reach the next area. Another 20 Min-Bulbmines can be found by killing two Leaf Bulbmines as well on this floor, so be sure to stock up.

However, the nasty bomb enemy also returns here, so get ready to run away from a lot of these volatile enemies this includes the walking Spider Bombs. This floor is rather large, so expect the rolling foe to appear, so always get ready to tuck the Pikmin into the broken pipes and into narrow areas where the crushing menace can not tread. Sublevel 5 is the final floor, so start off by busting down the gates to make some Purple Pikmin use the Mini-Bulbmines since they will not be leaving the cave , then make use of any nectar that is available to blossom the teams Pikmin.

Head into the circular cavern and approach the egg lying there to make the beast appear, then start throwing Purple Pikmin at the back end of him to make him solidify into existence.

As soon as that occurs, start throwing Blue Pikmin and Mini-Bulbins on as fast as possible, killing the off the wheels. Now that the beast is no longer able to crush the Pikmin, he will run around in blind panic, so throw more Pikmin onto him to solidify and destroy him for his treasure!

With all the caves completed, it is time to go hunt treasure on the surface of the planet! Start out with only Blue Pikmin, turn east to go into the dried out pond to tackle a slug creature that holds a treasure by throwing Pikmin onto it's vulnerable tail to kill it.

Next the Blue Pikmin should be taken by one Space Captain head behind the landing area to enter some water and battle the creatures found within. The other Space Captain should throw a couple White Pikmin over the wall out across a sandbar to dig up the treasure, and then after that the Blue Pikmin should follow the treasure meter to the prize, then they should carry it back to the ship throw the White Pikmin back over the wall to the other Space Captain.

Next is a treasure requiring 15 Blues and as many Yellow Pikmin as possible. Head Northwest, going by the Citadel Of Spiders cave to split the group, taking the Blues into the water kill any nearby enemies. Have the Blue Pikmin unroll the nearby log bridge, then bring the Yellow Pikmin across and chuck them over the wooden wall. Now Whistle to get their attention, leading them down the wall to find an electric fence they must destroy, then whistle once they are finished to bring them across the water to safe land.

At this point the Blue Pikmin may enter and grab the treasure from where it rests and carry it across the water to the ship. The next job requires more Yellow Pikmin, so take at least 16 Pikmin East, using the weighted lift to reach the ledge above and heading towards a maze-like area.

Carefully guide the Yellow Pikmin to the dead-end, then throw all 15 1 is still at the weighted lift to reach the treasure up high, but make sure the nearby log bridge has been rolled out or Blue Pikmin will have to take over. It is the most aquatic area in Pikmin 2 , with multiple lakes spread across its length and two of the caves being submerged, making Blue Pikmin a necessity.

Its layout has a close resemblance to The Distant Spring of the first game , though it does have some changes. At one point, Olimar points out how much the area has changed since his last visit. In Pikmin 2 , Yellow Pikmin are discovered in this area. The player must navigate around the stumps and use the scales to get to higher elevation.

Alternately, if they are skilled enough, they can throw their Pikmin onto the ledge near the bridge to the right of the large stumps, then carefully guide them to building the bridge. Any Pikmin that fall in the water can be easily whistled back.

The Fiery Blowhog in the way can be bypassed. Then, the player must fight a Fiery Bulblax with Red Pikmin. After killing the Fiery Bulblax, White Pikmin must break down a bramble gate with poison pipes inside.

The Yellow Pikmin are on the other side of this gate. The Piklopedia and Treasure Hoard version of this area, which can be accessed by placing the ship 's icon on top of the area and entering the archives, is similar to the in-game Perplexing Pool, but with the critical difference of having a large, round, open arena as the landing site, instead of a rectangular closed-off room.

That circular region is also surrounded by an irregular beach of sand, surrounded by scrap metal. The following differences can also be noted:. Part of the western path, with a Burgeoning Spiderwort in the distance. Entrance to the Glutton's Kitchen. In the Piklopedia , the layout of the Perplexing Pool is slightly different. A wire-frame version of the Perplexing Pool that can be found in the background of the Piklopedia and Treasure Hoard menus. Seems to depict an early version of the area.

Carrying paths on the Perplexing Pool. The Shower Room can be seen ahead. Also note the Male Sheargrub , which never appears in the final version of the level. This article was a featured article from March 30 th to April 18 th , From Pikipedia, the Pikmin wiki. Area where Yellow Pikmin are first found. The area with Toady Bloysters. The entrance to the Shower Room. The texture used for the radar.



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