How many collectibles are in donkey kong 64




















Because you need bananas in this game in order to make progress. Defeating those bosses grants you access to the aforementioned boss keys, which are required to free your new buddy K. Lumsy from his cage and unlock new areas along the way. That takes about So how does one actually acquire bananas? You just pick them up. Some are put in out of the way places, and you can expedite the process through picking up rainbow coins and banana bunches, but yes, all you need to do is make contact with them.

Get the best of Den of Geek delivered right to your inbox! Ah, yes. Here is where things truly go off the rails. See, there are five different playable characters in Donkey Kong 64 , each of which utilizes a unique set of abilities. More importantly, each character has a series of color-coded items to collect, which include — you guessed it — bananas. Remember earlier when we said that you only need 75 bananas from each level to earn a banana medal? Technically, you need to collect 75 color coded bananas with each character across all eight levels in order to unlock the full 40 medals.

The trouble is that only Lanky Kong can pick-up blue bananas. These special barrels are located across each level and allow you to perform character swaps.

We think this means that the characters are auditioning for an unreleased GameCube game, the final name for what would have been the Nintendo Dolphin. Fairies usually bring great things in games, right? In Donkey Kong 64, these elusive characters are the keys to unlocking all sorts of exciting things, though collecting them is pretty tricky. Fans of Pokemon Snap will already have the skills necessary to capture the Banana Fairies hidden deep within each level.

Find the camera with Tiny Kong and snap away. The more fairies players collect, the more secrets they uncover. From unlocking extra multiplayer characters to secret arcade games, Banana Fairies keep people hunting harder than Link with his Golden Skultullas. Finding every sparkly banana sprite brings cheat mode with its never-ending supply of every ammo type for every character. By holding Z and slamming the B button, players can swim right through the shoreline wherever slopes meander down into bodies of water.

In Kong Island, players can actually go into an area behind the main elements of the island and swim towards a room at the bottom of the main structure. Rool sits at in the title sequence as the game begins! Rool and his Kremling crew. Climb, swim, and jump with each of the five Kong members through treacherous and puzzling areas while taking advantage of their special abilities and upgrades.

Encounter friendly aid from other Kongs and a caged Kremling by the name of K. Hunt for collectibles and play wacky minigames while solo, or duke it out in battle arenas with friends in a four-player split-screen view.

There's enough fun to go around to make you go bananas! In DK's first 3D adventure, help him rescue his furry friends, reclaim the Golden Bananas and save his homeland.

With a massive single-player quest packed with surprises and a madcap multiplayer mode, Donkey Kong 64 is a bursting barrel of fun! Donkey Kong 64 was the subject of universal acclaim at release. Critics praised the game's length and large amount of content, the variety brought about by the game's tasks and different player characters, and the graphics, although multiple outlets expressed disappointment that Donkey Kong 64 did not feel like a massive technological leap over the developer's previous work on Banjo-Kazooie despite requiring the Expansion Pak accessory.

A reoccurring criticism of the game was that Donkey Kong 64 was derivative of Super Mario 64 and Banjo-Kazooie , and not a revolutionary step like the critics judged Donkey Kong Country to be.

In a interview, Shigeru Miyamoto said of Donkey Kong 64 that Rare "really perfected the art" of making 3D action games and that "I bet you that it turns out to be the absolute best 3D action game available on any hardware - even including Dreamcast.

In later years, critical reception to Donkey Kong 64 has been more mixed. Modern retrospectives of the Donkey Kong series and reviews of the game's Wii U rerelease have criticized various aspects of Donkey Kong 64 's design such as the excessive gating of collectables and switches by characters, the tedium of having to backtrack to switch characters through the Tag Barrel , and the low quality and frustrating nature of many of the Bonus Stages [14] [15].

Publications such as Electronic Gaming Monthly blamed Donkey Kong 64 as one of the factors in the decreasing fortunes of the 3D platformer genre. In a Famitsu poll to determine the "most memorable" games for each console, Donkey Kong 64 ranked 7th for the Nintendo 64 with votes [19] , being the only Donkey Kong game to make the list.

The Kong's weapons originally resembled actual weapons, such as Donkey Kong's Coconut Shooter resembling a double barreled shotgun. Donkey Kong 64 contains a variety of glitches, to a degree that the game is often considered to be one of the most broken games on the Nintendo Lag issues are common, most noticeably in Frantic Factory and few other places.

To keep the gameplay at a steady pace, the developers implemented a movement speed-to-lag system, where the more lag there is, the faster characters move. Due to this, players can frequently clip through terrain. Orange explosions cause massive lag, and the fact that the player can enter first person mode and throw oranges faster allowed the use of many more sequence breaks and wall clips.

Most of the lag issues were fixed in the Virtual Console release of the game, which means some glitches are impossible to perform. From the Super Mario Wiki, the Mario encyclopedia.

Game Pak. Digital download. Nintendo 64 Controller. Wii U GamePad. Wii Classic Controller. Wii U Pro Controller. Donkey Kong with his Coconut Gun. Chunky Kong with his Pineapple Launcher. Retrieved April 2, Retrieved December 13, Nintendo Life.

Retrieved December 1, Nintendo World Report. Review: Donkey Kong April issue. Meta categories: Featured articles Rewrite and expansion requested Pages with audio files. In other languages Deutsch Italiano. Donkey Kong For alternate box art, see the game's gallery. Nintendo 64 , Virtual Console Wii U.

ESRB :. PEGI :. CERO :. ACB :. Donkey Kong. Donkey Kong is the main and starting character. He is a balanced character with average speed and agility, slightly slower than Lanky. Donkey Kong can kick forward if the player presses the button, and can use a double-handed punch while in the air by pressing the button as he jumps.

Donkey Kong uses the Coconut Shooter as his personal weapon, which can shoot coconuts , and his musical instrument is the bongos. Diddy Kong.

Diddy Kong is the first Kong to be rescued and the second one overall. He is found imprisoned in a cell in a mountainside of Jungle Japes. When Donkey Kong frees him, Diddy becomes a playable character. Diddy has weaker attacks than the other Kongs, which is compensated by his quick speed and agility. Diddy's main attack is his trademark cartwheel. While Diddy is in midair, the player can press the button for him to spin his tail.

From his Kong Pad, Diddy can perform the Simian Spring to reach heights by bouncing on his tail, and he can use Chimpy Charge to charge into switches and fragile walls. Diddy Kong uses the Peanut Popguns as his personal weapon, which can shoot peanuts , and can use them in conjunction with his Rocketbarrel Boost. Diddy's musical instrument is an electric guitar. Diddy can collect red bananas, Banana Bunch Coins, and Blueprints. Lanky Kong. Lanky Kong is one of the imprisoned characters.

He is rescued in the second level, Angry Aztec. Lanky is the most balanced in speed, strength and agility, and his long arms give him longer range in his basic attacks than other Kongs. By pressing the button, the player can have Lanky stretch out his arms either to attack enemies or to reach switches. By standing on his Kong Pad, Lanky can perform Baboon Balloon to briefly inflate himself and float up like a balloon.

With his OrangStand ability, Lanky can walk on his hands, which allows him to move up steep slopes. Lanky's personal weapon is the Grape Shooter , a blowgun that he can spit grapes from, and his musical instrument is the trombone. Tiny Kong. Tiny Kong is the fourth Kong and the only playable female Kong.

Like Lanky, she is also rescued at Angry Aztec, and the player can either rescue her before or after Lanky and Chunky. Tiny has the highest speed and agility of the Kongs, though her attacks are comparatively the weakest. Tiny's main attack is using her ponytails to whip other enemies, done by pressing the button.

While Tiny is in midair, she can use her Pony Tail Twirl to spin around her ponytails and slowly glide through the air. With the Mini-Monkey ability, Tiny can shrink herself to a very small size, allowing her to access small entrances. Tiny uses the Feather Bow as her personal weapon, which can shoot feathers, and her musical instrument is the saxophone.

Tiny can collect purple bananas, Banana Bunch Coins, and Blueprints. Chunky Kong. Chunky Kong is the fifth and final Kong, who is rescued from a hanging cage in Frantic Factory. Chunky is the strongest of the Kongs, as he can lift boulders and other heavy objects, as well as attack enemies with powerful punches.

However, he is the slowest, least agile, and has the lowest jump height of the Kongs. By pressing , the player can have Chunky perform his main attack, where he rapidly spins to attack an enemy. Chunky uses the Pineapple Launcher as his personal weapon, which can shoot pineapples , and his musical instrument is the triangle. Chunky can collect green bananas, Banana Bunch Coins, and Blueprints.

Rambi the Rhino. Rambi is one of the two playable Animal Friends. He can use his strong horn to smash crates, attack enemies, and break huts and wooden walls depicting his face. Rambi also makes an appearance in one of Donkey Kong's Hideout Helm challenges.

Enguarde the Swordfish. Enguarde can use his pointy bill to smash open treasure chests and reveal hidden items. He can jump out from the water and go through stars with the DK logo in the center. Krusha is a Kremling originating from Donkey Kong Country , and is a character playable only in the game's multiplayer mode.

He is unlocked once the player collects fifteen Banana Fairies. He has similar attributes to Chunky Kong, as he is one of the strongest characters physically, but lacks in speed and agility, although he has a few unique attacks, such as a fast sliding punch.

His weapon of choice is the orange grenade launcher , which is used to launch oranges. Klaptrap is a regular enemy that appears in various locations throughout the game, but he is playable in a minigame, " Beaver Bother ". He must bark to scare away the numerous Gnawties into the hole in the middle of the arena before the time runs out. Banana Fairy Princess. Only Tiny Kong can visit her, and when she does, the Banana Fairy Princess will request that the Kongs search for and return her Banana Fairies to her.

The Banana Fairy Princess will then give away the Banana Camera Film and also gives the Kongs the ability to do a shockwave attack that can defeat almost any enemy in one hit. Lumsy is a large Kremling who is first seen locked up in a large cage on an island beside Crocodile Isles.

Unlike the other members of the Kremling Krew, K. Rool locking him up. The Kongs agree to collect the keys to K. Lumsy's prison and set him free, which is one of the game's main tasks. Wrinkly Kong. Wrinkly Kong appears in the lobbies to each world save for Hideout Helm where she appears as a ghost, having died prior to the start of the game.

Here, she gives the Kongs hints towards one of their Golden Bananas in each level. The Wrinkly Doors are color coded to match each of the Kong's main colors. Troff and Scoff are a pig and hippopotamus, respectively, that appear in each boss portal. They appear standing beside each end of the boss door, with Troff trying to reach the key to unlock it and Scoff on the other end. The Kongs must feed Scoff in order for Troff to reach the key to open the boss door.

Snide is a weasel character who was once the chief technician for King K. However King K. Rool threw him out because he found him untrusting. Snide set out for revenge against him by asking the Kongs to locate the blueprints to the Blast-O-Matic and helping them with destroying it. Snide's HQ can be found in every level excluding Hideout Helm as well as DK Isles where the Kongs can exchange blueprints for Golden Bananas, as well as play bonus games after returning all the blueprints.

Locker is a character who appears at the entrance to each world in the world's lobby. He appears to block the world's entrance and will only let the Kongs enter if they have a certain number of Golden Bananas. If they do, he will disappear and allow access to the world. A character appearing in Fungi Forest. The Beanstalk sprouted from a small pink seed found by Tiny Kong and holds a Golden Banana at its top. A buzzard character sporting a pilot helmet and goggles appears in the Angry Aztec area.

It can only be met as Diddy Kong after freeing him from his caged prison. Upon doing so, he will challenge Diddy Kong to race through the rings he leaves behind; if beaten, he will reward Diddy with a Golden Banana. Ice Creature. The Ice Creature is a frozen tomato looking character appearing only in Crystal Caves.

It appears in the igloo where only Lanky can visit it. He will challenge Lanky to a game and reward him with a Golden Banana should he win. The Llama is a character who appears in Angry Aztec. He is first seen locked in a cage before being freed by Donkey Kong.

After being freed, he rewards Donkey Kong with a Golden Banana and can later be found in his temple. The Mermaid is a character only appearing in Gloomy Galleon. She lives in a shell like structure deep underwater and can only be visited by Tiny Kong with her Mini-Monkey ability.

When Tiny visits the Mermaid, she will ask her to retrieve her lost pearls. Once Tiny retrieves the pearls, she will be given a Golden Banana. Both times he can only be encountered by Tiny Kong and both times he will challenge her to a race. The first time appears on a set track while the second time in the block tower area of Frantic Factory. If Tiny beats him in both races, she will receive a Golden Banana for each time.

The Owl is a character appearing in Fungi Forest. After talking with him, the Owl will start a similar, ring based challenge the Buzzard gave Diddy, with the difference being a Bonus Barrel reward rather than a direct Golden Banana. While Lanky beats him a first time, he refuses to give him the banana and declares for a rematch where is much faster and the OrangStand Sprint is required to beat him.

When the Rabbit loses the second race, he gives Lanky a Golden Banana. Chunky must defeat the flames for a set time to free the Rabbit and obtain a Golden Banana. Ring announcer. The ring announcer is a character only appearing for the final fight against King K.

He is a living microphone with a handle resembling a tuxedo. During the final fight, he appears as the announcer of the battle, giving off dramatic introductions to the Kongs. After Donkey Kong frees him from his cage prison, the Seal will thank him with a Golden Banana as well as a racing minigame for a second Golden Banana.

The Worm is a character appearing only in Fungi Forest and can only truly be interacted with by Chunky Kong. The Worm resides in an apple surrounded by monstrous tomatoes and requests Chunky to help him by defeating the tomatoes and moving his apple home. By doing so, he rewards Chunky with a Golden Banana. Strong Kong , 5 coins A Donkey Barrel will allow him to become invincible.

Gorilla Grab , 7 coins Allows him to pull levers. Simian Spring , 7 coins Diddy Pad allows him to jump great heights off his tail. Rocketbarrel Boost , 5 coins A Diddy Barrel allows him to fly. Chimpy Charge , 3 coins Allows him to charge head first into gongs or certain switches. Baboon Balloon , 5 coins A Lanky Pad allows him to fill up with hot air and float to unreachable places.

OrangStand , 3 coins Allows him to walk up steep hills or platforms on his hands. Monkeyport , 7 coins A Tiny Pad allows her to transport to another Tiny pad. Mini-Monkey , 3 coins A Tiny Barrel allows her to shrink to get into small places or passageways. Pony Tail Twirl , 5 coins Allows her to fly through the air with her ponytails. Gorilla Gone , 7 coins A Chunky Pad allows him to become invisible.

Hunky Chunky , 3 coins A Chunky Barrel allows him to increase in size to lift bigger objects, climb bigger trees or pound bigger pressure pads. Primate Punch , 5 coins Allows him to use a roundhouse punch that would KO most enemies or break certain obstacles. Jungle Japes. Jungle Japes is the first level of the game. It takes place in a tropical jungle. Diddy Kong is imprisoned in this level, and is held in a cage in the cliffs. The jungle is home to many kinds of enemies, including Gnawties , Zingers , and Kritters.

This is a basic level where the player can learn basic gameplay elements. The jungle has several trees and vines that can be climbed, allowing the Kongs to reach new heights. There is a river going through the jungle, and the area is surrounded by many rocky cliffs, most of which can be climbed. One of these cliffs has a mine located inside the mountain itself, where several crates and conveyor belts are found. There are also several dark tunnels in the jungle, connecting the various areas.

There is a stormy area of the jungle that can only be accessed by one of the tunnels, and it contains Cranky's Lab. Rambi the Rhino is found in this area. The boss of this level is Army Dillo , and he is fought by Donkey Kong. Angry Aztec. Angry Aztec is the second level visited by the Kongs. It is located in a group of ancient temples in the middle of the desert. Lanky Kong and Tiny Kong are both imprisoned in this area, in different temples. In the outside area, there is a constant sandstorm, but it does not affect gameplay.

There are several palm trees that can be climbed, and most of them give access to higher parts of the ruins. There are also several quicksand swamps, both inside and outside the temples, located throughout the level that damage the Kongs should they touch the quicksand. Notable points in this area include the Llama's Temple , home to a Llama that is originally found imprisoned in a cage, and the five-door temple , which has areas accessible by each Kong.

Once Donkey Kong saves the llama, he later helps him by cooling a pool of lava, allowing Donkey Kong to swim in the pool and free Lanky Kong from his jail cell. In this level, Diddy also gets to free a vulture once he flies with his Rocketbarrel Boost through a golden gate on top of a spinning statue three times. The boss of this level is Dogadon , and he is fought by Diddy Kong. Frantic Factory. Frantic Factory is the third level in the game, and where the last imprisoned Kong can be found, Chunky Kong.

This is a toy factory owned by the Kremlings. Several animate Kremling wind-up toys are found here, such as the Robokremlings and the Mechanical Zingers. Most of these rooms contain weird machines and boxes, along with challenges for each Kong to face. There are several dark tunnels resembling huge pipes that are used to access the different rooms of the factory.

A Donkey Kong arcade game is found in the factory, and the player must win the game once to obtain a Golden Banana, and a second time to obtain the Nintendo Coin. Tiny Kong gets to race a Mini-Car once she shrinks herself, and she must complete two laps on a toy racetrack, while collecting at least ten DK Coins. One of the game's three mini-bosses, the Toy Monster , is also found in this level.

The boss of this level is Mad Jack , and he must be defeated by Tiny Kong. Gloomy Galleon. This level takes place in a water area surrounded by huge cliffs, where several sunken ships from earlier Donkey Kong Country games are found.

There are several dark and humid caves that connect the various lakes found in the level. Many of the sunken ships are locations to treasures and Golden Bananas. However, the inside of these shipwrecks are extremely dark, and as such, the Kongs receive help from the Lightfish , who illuminates the area for them. This is also the only level where Enguarde the Swordfish makes an appearance, although only Lanky Kong can transform into him.

Tiny Kong also discovers a secret underwater palace where she meets the Mermaid , who has lost all of her pearls and asks Tiny to find them. Another race takes place in this area, this time against the Seal. The boss of this level is Puftoss , and he is battled by Lanky Kong.

Fungi Forest. Fungi Forest is the fifth level, and it is set in a vast forest area with many mushrooms and several wooden barns. The main gimmick in this level is the giant Cuckoo Clock located in the center of the forest. The Kongs can hit certain switches located on the Cuckoo Clock to make it change the day into night, and vice versa. Certain areas, such as Snide's HQ can only be accessed during the day, while other areas like some of the wooden barns can only be accessed during the night.

The enemies present in this level are also affected by the time of the day. Enemies like Zingers only appear in the day, while Bones and Koshas only appear during the night. The giant mushrooms found throughout the forest appear to glow during the night, providing the only source of light when the sun goes down in this level.

A mini-boss, the Giant Spider , is fought in one of the barns by a shrunken Tiny Kong. The main boss of this level is a rematch with Dogadon, and he is fought by Chunky Kong. Crystal Caves. Crystal Caves is the sixth level of the game.

It is located exclusively inside a huge, humid cavern with several icy crystals. There are several water rivers and ponds throughout the cavern, as well as a few cabins that contain collectibles inside them.

There is an icy igloo near the beginning of the stage with five doors. Each door can only be opened by playing the instruments of certain Kongs on pads near them, and these doors lead to different rooms of the igloo with challenges for each Kong. There is also a Giant Viking Kremling at the highest part of the cavern that constantly smashes the floor, raining down stalactites on the Kongs.

Once this Kosha is defeated, the stalactites stop falling down from the ceiling. Additionally, there are some see-through icy walls that can only be broken by Chunky Kong's Primate Punch ability. These walls often block passages to hidden areas of the cavern. The boss fight of this level is a rematch against Army Dillo, and he is fought by Donkey Kong. Creepy Castle. Creepy Castle is the seventh and penultimate level in the game.

It consists of a huge, medieval castle floating above the clouds in the sky. The castle has a constant spooky atmosphere, and its many rooms are haunted. The Kongs must explore both the outside and the inside of the castle.



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